Optoma UHZ65LV 4K Laser Home Cinema Projector
SKU: 80570555770

Optoma UHZ65LV 4K Laser Home Cinema Projector

Sale price$1799.55 Regular price$1999.50
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Description

Optoma UHZ65LV 4K Laser Home Cinema ProjectorOptoma UHZ65LZ 4K Laser Ultra HD Home Cinema Projector With the latest laser technology the UHZ65LV offers super bright unforgettable 4K UHD quality images in the comfort of your own home ideal for watching live sports, TV shows and movies with the lights on. Packed with the latest technology and features, it boasts HDR and HLG compatibility and Amazing colour technology for accurate true to life colour reproduction. It also features sophisticated

Optoma UHZ65LZ 4K Laser Ultra HD Home Cinema Projector

With the latest laser technology the UHZ65LV offers super bright unforgettable 4K UHD quality images in the comfort of your own home - ideal for watching live sports, TV shows and movies with the lights on.

Packed with the latest technology and features, it boasts HDR and HLG compatibility and Amazing colour technology for accurate true to life colour reproduction. It also features sophisticated PureMotion frame-interpolation processing which eliminates motion blurring or image judder and Full 3D.

Easy to set up, this stylish projector has a large 1.6x zoom and vertical lens shift for seamless integration into any living space or media room.

Lights on viewing

This all-round home entertainment projector combines high brightness and vivid colours for vibrant, true-to-life visuals in well-lit environments - ideal for watching TV shows, sports and movies or gaming with family or friends any time of day.

Laser technology

Optoma laser projectors use high-quality lasers to create the projected image. In many situations the perceived brightness from laser illumination projectors can be twice that of an equivalent lamp-based model. They also deliver increased efficiency to maintain consistent brightness, superior colour performance, instant on/off and an extraordinary life span of up to 30,000 hours.

4K UHD Resolution

With over eight million pixels, Ultra HD 4K resolution brings four times more detail than Full HD, to deliver sharper, life-like images and richer colours - allowing you to sit closer to the screen and enjoy a more immersive experience.

HDR and HLG compatible

Capable of receiving and displaying both HDR10 and Hybrid Log Gamma (HLG) HDR content. This Optoma projector allows you to see far more detail and texture. Objects look more solid and lifelike and the extra detail creates a greater sense of depth.

Amazing colour

Watch your movies, TV shows and play games with stunning colours in any environment. Optoma projectors provide reliable performance suitable for any content and environment. Our home projectors are capable of reproducing the Rec.709 colour gamut, the international HDTV standard to guarantee accurate reproduction of cinematic colour exactly as the director intended. Or more saturated colours for a punchy looking image, great for gaming and animated movies.

Vertical Lens Shift

Simplify installation with vertical lens shift, which provides a wider range of projector placement possibilities. This makes it easier to position the projector in your room and enables a wider range of screen size options.

PureMotion

Using sophisticated frame-interpolation technology, advanced motion control processing eliminates motion blurring or image judder, even in high-speed action sequences.

UltraDetail

This technology ensures all the information contained in an image is faithfully reproduced on the screen giving a stunning crystal clear, pin-sharp picture.

Full 3D

Optoma projectors can display true 3D content from almost any 3D source, including 3D Blu-ray players, 3D broadcasting and the latest generation games consoles.

Dual HDMI inputs

Play games, stream videos and share photos on the big screen in the comfort of your own home. With dual HDMI inputs, you can easily connect to your games console, set-top box, laptop, PC, Blu-ray player or media streamer with a single cable. You can even turn it into a smart projector by connecting an HDMI dongle like the Google Chromecast™, Amazon Fire TV, Apple TV™ or Roku® stick.

Integrated speaker

Complete your home entertainment experience with the convenience of a powerful built-in speaker for exceptional sound quality and an easy set up without the need for costly external speakers.

Colour Management System (CMS)

Display accurate lifelike colours to best match your viewing environment. This unique feature provides you with the flexibility to fine-tune the colour settings for optimal precision.

24p

Most movies are shot at 24 frames per second (fps). To preserve the purity of the original image, Optoma projectors can accept high definition sources at 24 fps to display movies exactly as the director intended.

USB-Power

Use the USB-A port to power an HDMI dongle, such as Google Chromecast.

Shipping Notes
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Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
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SKU: 80570555770

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Tinkerer
Boise, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
New York, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
Omaha, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Charlottesville, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Cuba, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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